Strike GunZ Academy — K-Style Tutorial
Learn every GunZ K-style move — swap shots, half steps, butterflies, flash steps and full combos — with the exact button sequence for each.
- General K-Style Tips — Beginner. Core habits every K-styler needs before drilling combos.
- Light Step (LS) — Beginner. Fast ground dash-cancel for smooth movement.
- Wall Climb — Beginner. Scale walls by dash-slashing upward.
- Butterfly (BF) — Beginner. Airborne slash cancelled into block for safety.
- Slash Shot (SS) — Beginner. Slash into a gun shot while keeping your momentum.
- Double Light Step (DLS) — Beginner. Two light steps chained for extra ground speed.
- Half Step (HS) — Beginner. The single most important K-style move — damage plus two dashes.
- Flash Step (FS) — Beginner. Blazing traversal and wall control.
- Double Flash Step (DFS) — Beginner. Two flash steps back-to-back for max traversal.
- Gear Tap (GT) — Beginner. Tap a gear slot to cancel weapon delay.
- Half Half Step (HHS) — Beginner. Easier-to-aim Half Step variation.
- Swap Shot (SW) — Beginner. Cut weapon delay by alternating your two guns.
- Reload Shot (RS) — Beginner. Reload-cancel your delay for maximum fire rate.
- Reverse Massive — Beginner.
- Block Rush — Beginner. Block-cancel to rush forward safely.
- Block Launch — Beginner.
- Reload Slash Shot (RSS) — Intermediate. Slash Shot with a reload cancel for speed.
- Reload Half Step (RHS) — Intermediate. Faster, more evasive Half Step with a reload cancel.
- Reload Half Half Step (RHHS) — Intermediate. Reload-cancel variant of Half Half Step.
- PPQ — Intermediate.
- Shimmer — Intermediate.
- Gear Tap Late Dash (GT LD) — Intermediate.
- Double Butterfly (DBF) — Intermediate. Two butterflies chained for close-range pressure.
- Flash Step Wall Climb — Intermediate. Flash-step into a wall climb for vertical speed.
- Wall Post — Intermediate.
- Wall Post Late Dash — Intermediate.
- Yo-Yo — Intermediate. Keep an airborne opponent juggled.
- Instafall / Instakill — Intermediate. Cancel your fall to hit the ground instantly.
- Groundlet — Intermediate.
- Quick Block — Intermediate. Fast block-cancel to reset your options.
- Air Wall Run — Intermediate. Run along walls mid-air for new angles.
- Propel (Light Step) — Intermediate.
- Propel (Flash Step) — Intermediate.
- Forbidden Step (FBS) — Expert. Two slashes and two shots in a single jump.
- Late Dash Half Step (LD HS) — Advanced. Half Step with a delayed dash for evasion.
- Double Half Step (DHS) — Advanced. Two half steps chained together.
- JTap — Advanced.
- Triple Butterfly (TBF) — Advanced. Three block-cancelled slashes for relentless pressure.
- Triple Butterfly Dash — Advanced. Triple butterfly with an added dash for coverage.
- Triple Flash Step — Expert. Three flash steps for extreme traversal.
- Grounded Double Half Step (GDHS) — Expert. Double Half Step performed from the ground.
- Velostop — Expert.
- Blink — Expert. Advanced instant-reposition tech.
- Juggle — Advanced. Keep a flipped opponent airborne and comboable.